michaelrodriguez.audio@outlook.com (714) 615-5164
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Michael Rodriguez
Sound Designer
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Sound Design Showcase


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About Me
I am an Audio Designer, Voice Over Recording Engineer, and On-Set Audio Mixer for Knott’s Berry Farm with a Bachelor's in Film Audio Post-Production from California State University Long Beach, Certificate in Recording Arts, and alumni of the School of Video Game Audio. I have a passion for designing high quality audio assets for interactive experiences. I am actively joining Game Jams to further my knowledge and interests in video game audio.
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As a ProTools (Proficient and Certified) and Reaper user, I have worked on multiple film projects with emphasis on Re-Recorder Mixing, Sound Design, Foley Artistry, and Dialogue. I have gained experience using industry standard plugins and software including iZotope RX and Git.
In 2025, I will be responsible for designing audio assets and engineering voice-over sessions for two unannounced mazes at Knott's Scary Farm that will be introduced before the 2025 Halloween Haunt season. Furthermore, I will be collaborating on an independent horror film titled “Stalker,” where I will be tasked with designing creature audio.
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Recent Projects



Knott's Scary Farm Maze (2024)
"Eight Fingers Nine: The Boogeyman"
Audio Designer and Voice Over Recording Engineer utilizing ProTools, creating 40 sound effect assets including ambience, jumpscare triggers, and synced to animatronic FX. Engineering 4 recording sessions for 24 separate voice over assets. Worked in a team of creative designers and production teams using Qsys and Dante.
Knott's Scary Farm Maze (2024)
"Widows"
Provided sound design and dialogue design in ProTools for this spider-based maze, creating 5 sound effect files, and designing 5 voice over assets. Editing 2 unmanipulated voice over assets for two instances. Worked in a team of creative designers and production teams using Qsys and Dante.
Gamedev.js Game Jam
"Monster Politician"
Provided sound design, audio recording, and audio mixing in ProTools and FMOD for a card based strategy game titled "Monster Politician." Used Git to collaborate with a team of eight developers, and Unity as our game engine of choice.
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"BlackWhite"
Utilized Wwise, Unity, and Git with a team of eight developers to create a 2D platforming puzzle game titled 'BlackWhite.' Designed and recorded all sound effects in ProTools and refined in Wwise

"Capybara Run"
Designed and recorded all sound effects, utilizing ProTools, Wwise, and Git with a small team of developers to create a 2D auto-scroller game titled 'Capybara Run.'
